Shared Library Assets (A Captivate Simulation)

A Simulation using Captivate to teach how to use Shared Library Assets across multiple SWFs in Flash MX and above.

Macromedia recently released Captivate, and here is my first attempt in creating something out of it. The outcome is not that clean or professional but I think it is enough to get the message across. A Simulation using Captivate to teach how to use Shared Library Assets across multiple SWFs in Flash MX and above.

You can download the captivated SWF file to view it offline. I have not used audio to save some bytes but the simulation is cool enough to explain things in itself. I suggest downloading all of them.


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oCricket

Brajeshwar posted this article on Thu, Oct 7th, 2004 at 5:42 pm
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  1. Is there anywhere we can get a demo of captivate to try it out? Where did you get yours, is it a beta release or something?

    Also, there are some problems with your demo, the mouse is mis-aligned from what it is supposed to be clicking on, and the text in some of the text bubbles is cut off.

  2. Well, it was rather too CPU intensive for me, it halted my Notebook twice, I had to finish it on my Desktop. So, I was really unable to make it truely clean and professional. I will try to make future Captivates better.

  3. Excellent brajeshwar !!!
    It’s really nice to use Captivate for a tutorial
    I like it
    thx
    jeanPhilippe

  4. Killed my OS! I have 1GB RAM and running this swf consumed so much RAM my OS (XP), was left with less than 20 MB free. I have never had anything drain the RAM on my system like this swf … not Video Editing, Not simultaneous Dreamweaver/Flash/Mozilla/ColdFusion/SQL Server. Nothing. Other than that, I loved the demo. Thanx. hth

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Brajeshwar I firmly believe in keeping things simple, easy for users and I envison pushing the technical envelop time and again for the betterment of viable commercial and practical applications. More about me.

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