4-min read

Flash on the Apple iPhone

Yesterday, while the world saw the launch of Nexus One, the perception that Apple’s iPhone is one of the most sought for and a part of the Wishlist for a lot of gadget lovers, did not change for many.

Since its inception, the iPhone has always found ways to impress users around the globe, be it through its exquisite touch screen experience or the simple fact that it graced the stables of Apple. Although iPhone stands out as the mother of all smart-phones with suave looks and flashy functionalities, users always had this qualm that it did not support the very essential Adobe Flash.

Flash player, more often than not plays a substantial role in a lot of websites, it being one of the most preferred platform to deploy animations, advertisements, games and other apps. However, Apple banned Flash player from being used in the iPhone citing performance as an issue and blocks any kind of runtime code to execute on the iPhone according to its SDK license terms.

This brings us to the fact as to what has changed now. Apple has finally given in to the relentless pursuit by Adobe and all it world wide users by allowing developers to build flash iPhone apps using the new Flash Professional CS5. This has seen the addition of a few new iPhone apps such as Just Letters, Finger Paint, Chroma Circuit, and many more into the Apple store developed using a private beta version of Flash Professional CS5.

Flash Professional CS5

Having said all this Adobe had to shed some features such as Embedded HTML content, Pixel Bender, to name few, from flash due to the fact that Apple did not provide access to most of it public API’s and also because of the amount of work involved in building a platform adhering to all the constraints specified in the SDK license terms.


Also this comes in the backdrop of a survey conducted by Society of Digital Agencies [SoDA] regarding the most sought after skill set in Digital Marketing, and Flash and ActionScript skills take the honors as the most in demand skill set for this market as opposed to other some big players such as iPhone SDK, AJAX, and many more.

The Apple Store has served as a huge money making portal for developers who can earn hundreds of dollars independently by getting their apps on to the Store. Flash developers were never bestowed with such opportunities as a result of a limited market for Flash apps. Nevertheless this surely comes as great news to all the Flash developers looking for new avenues to exercise their skills and add to the huge portfolio of apps that reside on Apple Store and make some bucks for themselves.

It is clear by now that these workarounds by Adobe and relented approval by Apple are leading to something big. Surely Adobe wants to improve its hold on the Web world and Apple definitely wants to be the next big name in every market technology has to offer. Having said that this is clearly not how Adobe had planned on getting access to the Web content on Apple iPhone’s mobile browser Safari. Apple still wouldn’t allow flash content to run on the iPhone citing sluggish performance as the reason, although Adobe have staked a claim that Flash 10.1 is a slick performer which will fully support Apple iPhone’s competitors in the smart-phones arena.

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